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Old Nov 06, 2006, 12:11 AM // 00:11   #21
Forge Runner
 
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Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I'm not sure I see how you can keep your energy up. Sure the weapon spell gives you an extra point of energy, and the zealous mod.. is that really enough? I see Sun and Moon to help, but all those half second attacks.. =x
I guess Flail would help too..
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Old Nov 13, 2006, 01:00 AM // 01:00   #22
Wilds Pathfinder
 
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Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Fun build *replaces healing signet and enraging charge with distracting blow and savage slash and converts to full radiant armor with offhand +5 sword for more 1/2 fun + useful interupts*
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Old Nov 13, 2006, 02:08 AM // 02:08   #23
Lion's Arch Merchant
 
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I like the quick spam axe version. Critical Chop is really friggen awsome. I don't mind 10s recharge because I don't want to go out of energy too quick. My standard PvE and PvP build is Evis>Critical>executioners. If I wanted to e-spam, I could go Magehunter>Critical Chop>Exectutioners>Dismembering. Also, Lion's comfort for the heal and Enraged Charge. Basically Enraged Charge auto-attack+ Critical Chop +Dismember= 10e, +30 damage, Deep wounds and a fully charged Lion's Comfort to heal you up.

Now that I think about it, if I go with swords, Magehunter>Enraged Charge auto-attack> Magehunter>Barbarous Strike>Gash = 15e, +80 damage, deep wounds, bleeding. Woah... And I didn't even add Final Thrust to that.
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Old Nov 15, 2006, 08:13 PM // 20:13   #24
Desert Nomad
 
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Join Date: Feb 2006
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where can i cap magehunters strike? and what are its stats?

sry my wiki is not working

~A Leprechaun~
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Old Nov 15, 2006, 10:08 PM // 22:08   #25
Lion's Arch Merchant
 
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Join Date: Feb 2006
Location: Michigan
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Profession: W/
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If this attack hits, you strike for +5...17 damage. If your target is under the effects of an Enchantment, this attack cannot be "Blocked" or "Evaded."

Colonel Chaklin (Dejarin Estate) and (Consulate Docks (Mission))
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